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Old May 23, 2006, 06:44 AM // 06:44   #1
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Default Man some of these bosses are insane!

The elementalist bosses in particular. I just got nailed by a 360 damage fireball by the boss outside of Aspenwood Gate(Kurzick). Some of these bosses are hitting for 3x the damage any normal elementalist would.

Talk about Steriod users.
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Old May 23, 2006, 06:55 AM // 06:55   #2
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I agree, those ele bosses are crazy dmg dealers. If you are a caster with DP, they can kill you in one strike. Where's Lina when you need her?
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Old May 23, 2006, 07:19 AM // 07:19   #3
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prot spirit ftw...
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Old May 23, 2006, 07:30 AM // 07:30   #4
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Quote:
Originally Posted by Jedimagician
prot spirit ftw...
Geesh, why do people always forget those easy interruptable sucky spirits with a minute recharge time. Beats me. They keep you alive 3 or 4 seconds longer, just enough for the boss to cast an other Spririt Rift at your henchies. Mind you; At that time you are still waiting an other 45 seconds for the next protection spirit to be casted. Oh, I forgot your Rit can cast more stuff. I hope the enemy mesmer or ranger don't see him, when s/he goes on his/her knees to cast the next godly 1 second kill spirit. They do see her/him? So who doesn't they interrupt them? Because they suck, I say!
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Old May 23, 2006, 07:39 AM // 07:39   #5
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Quote:
Originally Posted by Silent Kitty
Geesh, why do people always forget those easy interruptable sucky spirits with a minute recharge time. Beats me. They keep you alive 3 or 4 seconds longer, just enough for the boss to cast an other Spririt Rift at your henchies. Mind you; At that time you are still waiting an other 45 seconds for the next protection spirit to be casted. Oh, I forgot your Rit can cast more stuff. I hope the enemy mesmer or ranger don't see him, when s/he goes on his/her knees to cast the next godly 1 second kill spirit. They do see her/him? So who doesn't they interrupt them? Because they suck, I say!
I think the above poster meant the monk skill: Protective spirit

Protective Spirit - Enchantment Spell
For 5-19 seconds, target ally cannot lose more than 10% max health due to damage from a single attack or spell.


10 1/4 5
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Old May 23, 2006, 07:45 AM // 07:45   #6
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Originally Posted by Fiendz Bane
I think the above poster meant the monk skill: Protective spirit

Protective Spirit - Enchantment Spell
For 5-19 seconds, target ally cannot lose more than 10% max health due to damage from a single attack or spell.


10 1/4 5
Oh my. You are right. The OP has monk secundary. Didn't see that.
I just deleted my sucky Rit, that is why I ranted like that
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Old May 23, 2006, 07:47 AM // 07:47   #7
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Discussed before
http://www.guildwarsguru.com/forum/s....php?t=3035137
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Old May 23, 2006, 08:01 AM // 08:01   #8
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Quote:
Originally Posted by Silent Kitty
Geesh, why do people always forget those easy interruptable sucky spirits with a minute recharge time. Beats me. They keep you alive 3 or 4 seconds longer, just enough for the boss to cast an other Spririt Rift at your henchies. Mind you; At that time you are still waiting an other 45 seconds for the next protection spirit to be casted. Oh, I forgot your Rit can cast more stuff. I hope the enemy mesmer or ranger don't see him, when s/he goes on his/her knees to cast the next godly 1 second kill spirit. They do see her/him? So who doesn't they interrupt them? Because they suck, I say!
Hi

Have you tried ritual lord at all? It makes the spirits recharge so fast, that i find they are rarely dead (with the exception of displacement, but thats effective even thoguh it dies fast), and as for the problem with interrupts, have you tried mantra of resolve? Also remember that despite the fact they have long cast times, they are not spells, so there are a lot of interrupts that have no affect on them.

I have found that a rit spirit spammer is actually a nice build. But if you dont think that, have you tried one of the millions of other sort of rit builds? (restoration, channeling, minion bomber to name a few)

But i do agree, ele bosses are evil, i think the wrst one i came accross was the ele boss casting unsteady ground (which kds each hit if your attacking) and doign 110 damage per hit with it.

oljomo
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Old May 23, 2006, 08:07 AM // 08:07   #9
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Quote:
Originally Posted by oljomo
Hi

Have you tried ritual lord at all? It makes the spirits recharge so fast, that i find they are rarely dead (with the exception of displacement, but thats effective even thoguh it dies fast), and as for the problem with interrupts, have you tried mantra of resolve? Also remember that despite the fact they have long cast times, they are not spells, so there are a lot of interrupts that have no affect on them.

I have found that a rit spirit spammer is actually a nice build. But if you dont think that, have you tried one of the millions of other sort of rit builds? (restoration, channeling, minion bomber to name a few)

But i do agree, ele bosses are evil, i think the wrst one i came accross was the ele boss casting unsteady ground (which kds each hit if your attacking) and doign 110 damage per hit with it.

oljomo
Ritual Lord is an Elite Skill, and since my departed Ritualist couldn't kill diddly squad, I would never be able to cap that. Even than, about 30 secs waiting is far to long, for someone with my attention span.
My Rit made a half decent healer, but that was all.
GW really goofed, when they made Factions allot harder, and new characters a whole lot weaker. It really sux for occasional players, but it's probably a whole lot of fun for the few 1337 players amongst us.
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Old May 23, 2006, 08:14 AM // 08:14   #10
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I'd say Factions is a lot harder since one of the most common complaints about Prophecies was that it was too easy (and it was, if you could always field a full team of good players... the new situation is just a bit hard on us who can't).

Wrt Rits & assassins being weak, I don't think they are, not really. I'd say rits are about on par with mesmers, and assassins with rangers.

But yeah, the 2x-3x bossdamage is annoying. My favorite is probably the Rit boss on the small island off Shing Jea in the "Sentimental Treasure" quest. It hits for 260 points, which is instakill against most people doing the quest (since they're low level), and it's AoE damage.

Last edited by Numa Pompilius; May 23, 2006 at 08:22 AM // 08:22..
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Old May 23, 2006, 08:35 AM // 08:35   #11
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Highest I got pegged for is a 250 (Which I assumed was the highest possible...being as when I looked at all the skills @ ~16 attribute...that one did the highest so 2x or 3x...it still should have been highest)

Anyways, I find it easy to deal with. Ive never had a boss 1 shot anyone, and its still easy to solofarm the bosses that hit that hard. They arent strong enough yet, they are just monsters still. I want to fight something that could be concidered a boss.

(Just buff yourself or have an itchy trigger finger over that heal)
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Old May 23, 2006, 11:25 AM // 11:25   #12
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Quote:
GW really goofed, when they made Factions allot harder, and new characters a whole lot weaker. It really sux for occasional players, but it's probably a whole lot of fun for the few 1337 players amongst us.
I've henched everything up to Unwaking Waters other than the missions, which I ran with PUGs.

I really like the fact that Factions is much harder, I found Prophecies boringly easy and the challenge is refreshing. But I don't think it's unbeatably hard...
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Old May 23, 2006, 11:31 AM // 11:31   #13
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Lol, you elitists make me crack up
Nobody wonders why the place gets more lonely, the further you get in the game? Survival of the fittest? Nah, it is just because some people don't have the time to try 10 times for one single quest, which also covers the same area you just came out
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Old May 23, 2006, 11:36 AM // 11:36   #14
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Quote:
Originally Posted by Jagflame
I really like the fact that Factions is much harder
Let this meme die already. The only "hard" things in Factions PvE are the elite missions. Everything else is cakewalk even with henchies.
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Old May 23, 2006, 11:43 AM // 11:43   #15
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Lol, you elitists make me crack up
Nobody wonders why the place gets more lonely, the further you get in the game? Survival of the fittest? Nah, it is just because some people don't have the time to try 10 times for one single quest, which also covers the same area you just came out
Since when does liking a challenge make me an elitist? An elitist is someone who discriminates other players because of certain qualities or lack thereof. I in no way implied anything similar to that definition to my previous post.

One of the main reasons I didn't like Prophecies PvE very much was that it was so easy. You could just breeze through everything except maybe a few of the later missions, which still weren't too hard, just that there were a lack of decent players playing them.

Quote:
Let this meme die already. The only "hard" things in Factions PvE are the elite missions. Everything else is cakewalk even with henchies.
I didn't bring it up; I merely stated that I like the fact that it was harder than Prophecies, but that it was still far from unbeatable.

Last edited by Jagflame; May 23, 2006 at 11:46 AM // 11:46..
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Old May 23, 2006, 11:55 AM // 11:55   #16
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The highest possible damage from one spell that I've seen so far is from Seacrash, the tree boss south of Bai Paasu Reach. It's aftershock deals colossal damage.. near to 500 combined if you're knocked down.

Agreed, factions isn't that much harder. The bosses hit higher but die faster as well..
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Old May 23, 2006, 12:32 PM // 12:32   #17
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Quote:
Originally Posted by Avarre
The highest possible damage from one spell that I've seen so far is from Seacrash, the tree boss south of Bai Paasu Reach. It's aftershock deals colossal damage.. near to 500 combined if you're knocked down.
Oh great, I've got to cap an elite from him eventually. Unsteady Ground, I believe.

I thought that stupid Rock Dragon boss in Archipelagos was bad enough.
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Old May 23, 2006, 01:22 PM // 13:22   #18
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Avarre, that boss was very hard but you have to lure him nad the rest out nad then probably die, then the rest will go back except him. Another hard boss is also an earth boss but he's outside Altrumm Ruins. He does so much dmg with Aftershock and Shockwave that it's scary.
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Old May 23, 2006, 02:23 PM // 14:23   #19
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My W/Me had Physical Resistance stance active and I got ripped by a boss for 768 dmg... It was an awesome death. I hadn't laughed that hard in a good while. It was some Rit boss in The Falls area so it was lightning damage I think (Channled Strike?)... can't recall it's name right now... but it was awesome.
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Old May 23, 2006, 02:37 PM // 14:37   #20
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I was outside of Jade flats and the Rit boss there hit me for 1478 on my warrior with channeled strike....i laughed rezzed and went back and he did it again...i cried
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